PvP & Combos
How is damage calculated?
Final damage comes from attributes, weapon, skill, options, buffs, the target's defence and the damage modifiers together.
There is no single visible formula covering every case, because MU uses different calculations per class and per attack type.
Conceptually:
final damage ≈ base damage + attribute + weapon + skill + bonuses - defence - reductions
Then Critical, Excellent, Ignore, Double Damage, reflect, absorption, buffs, debuffs and PvP-specific formulas come into play.
A server's files can change these formulas substantially.
Damage · Formulas · PvP