Stats & Resets

How do stats affect damage and defence?

The real damage, defence and speed constants per class on REX-SA, taken from the server's own configuration. Every class uses different divisors.

📐 Damage and defence formulas on REX-SA

These constants are not generic MU Online ones: they are what this server reports about itself (/game/configcommon.GameServerInfo). Every class uses different divisors, so there is no single formula for all of them.

ClassMin physical damageMax physical damageMin/max magic damageDefenceAttack speed
Dark WizardSTR/9STR/4ENE/6 · ENE/4AGI/4AGI/20
Dark KnightSTR/8STR/4ENE/9 · ENE/4AGI/6AGI/15
Fairy ElfSTR/7STR/4ENE/9 · ENE/4AGI/10AGI/50
Magic GladiatorSTR/6 + AGI/12STR/4 + AGI/8ENE/9 · ENE/16AGI/8AGI/15
Dark LordSTR/7 + AGI/14STR/5 + AGI/10ENE/9 · ENE/4AGI/7AGI/25
SummonerSTR/8STR/4ENE/9 · ENE/4AGI/3AGI/20
Rage FighterSTR/7 + AGI/15STR/5 + AGI/12ENE/9 · ENE/4AGI/8AGI/10

A Fairy Elf with a bow uses her own formula: minimum damage AGI/12 + STR/6, maximum damage AGI/8 + STR/4.

On top of that come the weapon's attack power and the skill's multiplier.


⚠️ Attack Rate and Defence Rate are not confirmed. The server exposes no constants for those two formulas in its public configuration, so this wiki does not state values for them. This entry used to publish generic formulas (Defence = Agility / 4 for every class, Magic damage = Energy * 0.25) that the server itself contradicts: defence runs from AGI/3 on Summoner to AGI/10 on Fairy Elf, and the Magic Gladiator's maximum magic damage is ENE/16, not ENE/4.

Formulas · Stats · Damage